Torch.Provider 2.1.16
Torch adapter: loads TorchPlugin packages into a TorchBase host under the CringeLauncher dedicated launcher.
Showing the top 20 packages that depend on Torch.Provider.
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TorchPlugin.Bishbash777.RoleAuthenticator
Restricts what players are allowed to connect depending on the roles they hold in the server's Discord, so no rank means no entry. Multiple role IDs can be listed in the config, and SEDB must be installed and configured with players linking their Discord account through it.
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TorchPlugin.Bishbash777.ScriptManager
Lets an admin whitelist the scripts allowed to run on programmable blocks. Players opening a programmable block cannot type their own code and instead pick a program from a dropdown of whitelisted scripts. Workshop ID whitelisting is no longer available, so script code has to be added through the plugin by hand.
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TorchPlugin.catopiarex.Sclean
Works on grid groups rather than single grids, so one failing subgrid does not condemn the rest: a group is kept when any grid in it satisfies a requirement, which lets it find rovers carrying a Beacon. A group survives when it is player-owned and powered and lies inside the safe zone of the player or the Scrap Beacon, with the zone ranges configurable.
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TorchPlugin.CRONOSS.EventSystem
Gives server administrators a way to build and customise in-game events such as arena fights and special events, with event and player scores stored in a PostgreSQL database. Settings cover lobby behaviour, the LCD manager that displays event information, per-event configuration and participant rewards.
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TorchPlugin.Crunch.AlliancesPlugin
Factions form alliances for a fee and share ranks, permissions and tax rates, a bank for deposits, withdrawals, payouts and dividends, and an alliance chat relayed to Discord. Alliances owe upkeep from that bank, and missing it disables upgrades and eventually deletes it. They can declare enemies or peace, capture territories and opt into war; shipyards, hangars and jump gates are config-gated.
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TorchPlugin.Crunch.CrunchUtils
Adds chat commands for administrators and players. The admin side covers economy balances, faction reputation, grid conversion, giving items and Steam ID lookups, while players get faction info, grid claiming and renaming, and economy deposit and withdrawal. Most player commands are disabled by default and are enabled through the plugin config with a reload or restart.
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TorchPlugin.Dorimanx.DePatch
A collection of server-side fixes and protections: exploit fixes and optimisations, Grid and Voxel protections, and PVE zone support. Part of it targets single-time errors that can be prevented from crashing the server. Every option is exposed through a GUI with its own control and information.
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TorchPlugin.LordTylus.ALE-Biggest-Grids-Broadcast
Detects every grid on the server and broadcasts a configurable number of the biggest by PCU, or the furthest from world center, to all players. Grids qualify only if the owner or a faction member is online and within a configured range, and a minimum PCU keeps small starter grids off the list.
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TorchPlugin.LordTylus.ALE-ConnectionLog
Records every login and logout along with the player's PCU, faction and block counts. Administrators can read the logs in game or through the Discord bridge, list playtimes, IPs and names, spot players who share an IP, and flag accounts whose PCU grew far beyond what it was at their last login.
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TorchPlugin.LordTylus.ALE-DeathLocationFix
Fixes an exploit that let players running a modified client retrieve the death location of every other player on the server, removing the advantage it gave them over players who play fairly.
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TorchPlugin.LordTylus.ALE-GridBackup
Saves the grids on the server to separate files on a configurable interval and keeps several versions of each, so a grid lost to a bug can be restored with a command. Minimum block count, save interval and the number of versions kept are configurable.
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TorchPlugin.LordTylus.ALE-GridExporter
Exports any grid you are looking at, or one named by hand, into standard SE blueprint format, including subgrids such as wheels, rotors and pistons. Imported grids can be spawned next to a chosen player, with owner and authorship kept or cleared as configured.
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TorchPlugin.LordTylus.ALE-RespawnFix
Makes the optimal spawn distance apply only when the player belongs to a faction that has characters in the world, and picks one of those faction members as the target. Players with no faction, or with no faction member available, are dropped in a random spot, and a minimum and maximum spawn range can be configured instead.
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TorchPlugin.N1Ran.GridSplitNameKeeper
Keeps the name of the original grid when it splits and appends a digit based on how many grids with that name already exist on the server. If several splits happen from the same grid at the same time, the removed grids may end up sharing one name.
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TorchPlugin.sam44.AdvancedBans
Replaces the standard ban system with temporary and permanent bans that carry a reason, stored in a PostgreSQL database so several servers or clusters can share one ban list. Each ban gets a ten-character case ID for looking it up on a web page or unbanning the player, and every join checks the database and shows the reason before removing the player.
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TorchPlugin.silent1_1.DeathCounterRecounted
Announces player deaths in the global server chat, with randomised messages chosen per cause of death and Death Streak announcements alongside the usual Kill Streaks. Messages and settings are fully configurable through the Torch UI. A continuation of the original Death Counter plugin.
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TorchPlugin.sirhamsteralot.HaE_PBLimiter
Profiles the runtime of each Programmable Block and damages blocks that go over a set value, to reduce lag. A block stopped this way needs to be recompiled by its owner before it works again.
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TorchPlugin.SWQXDBA3077.ComandTransfer
Converts one command into another, so a short input can stand in for a longer command. A common use is pointing a shortcut at a long help command, or at a command provided by another plugin.
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TorchPlugin.Torch.LightningManager
Allows a server to change lightning properties such as damage and the interval between lightnings for random, player and grid strikes. The settings live in LightningManager.cfg in the Instance folder and take effect after a Torch restart. Armor blocks hit directly are damaged and deformed like any other block instead of being destroyed at once.
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TorchPlugin.Torch.SE-PlayerGrace
Sets a player's LastLoginTime to the current date, so players and their grids are not deleted by the identity purge command while they are on extended leave. Grace can be revoked manually, and an auto-remove option clears it once the player logs back in.
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.NET 10.0
- Torch.Server (>= 2.1.16)
- Nova.PresentationFramework (>= 11.0.0-rc.1.20260912192116506)