Plugin.arsnekfcn.Shipyard 1.0.0
In-game blueprint version control for Space Engineers, backed by GitHub.
Sign in with GitHub from inside the game, then publish, check out, review, and diff ships as pull requests — no website needed. Shipyard can even create a private repo for you. Or work fully offline with a local git repo (no account or network).
Features: shared ship library browsing; check-out locks; publish/update as PRs with in-game review, approve, and merge; visual wireframe diffs of what changed between versions; one-click Steam Workshop publishing; per-user GitHub token stored locally. Blueprints are scrubbed of owner/SteamID/GPS on commit.
MIT licensed. Source: https://github.com/arsnekfcn/Shipyard
No packages depend on Plugin.arsnekfcn.Shipyard.
.NET 10.0
- CringePlugins (>= 0.4.6)
- LibGit2Sharp (>= 0.30.0)
- Octokit (>= 13.0.1)