Plugin.Casimir255.SeamlessClient
by: Casimir
- 483 total downloads
- Latest version: 2.0.7
This plugin allows seamless transfers between Nexus enabled servers. Some mods or plugins may not play nice with switching between servers. Be cautious when using!
Plugin.civicwar.se-direct-connect
by: Civicwar
- 88 total downloads
- Latest version: 1.0.5
This plugins enables you to direct connect to SE servers without needing to
go through the server list.
Check you config file for the server list.
Plugin.FerrenF.BreathControl
by: Ferren
- 140 total downloads
- Latest version: 1.0.6
Disables or adjusts the sound of heavy breathing by the engineer while in realistic mode.
Plugin.Garbius.HydrogenEngineSound
by: Garbius
- 249 total downloads
- Latest version: 1.0.4
Makes the engine sound pitch and volume change depending on load, making the engine "rev". This effect goes really well with hydrogen powered ground vehicles but can also serve as an indicator to quickly gauge the load on the power systems of ships and bases.
Plugin.dj8552.Store-GUI-Fix
by: DJ8552
- 123 total downloads
- Latest version: 1.0.5
Package Description
Plugin.InfernoSuperNova.SE-TargetCamera
by: DeltaWing
- 421 total downloads
- Latest version: 1.0.13
Compatible with both vanilla and WeaponCore. Obeys targeting rules of both systems.
FOV is automatically adjusted to enclose the target. Scale and position can both be configured, as well as an optional minimum distance to cease drawing the camera.
To use, simply select a target using either targeting methods.
Plugin.Garbius.SEAnalogWheels
by: Garbius
- 41 total downloads
- Latest version: 1.0.4
This plugin allows analog control of the brakes and throttle for wheeled vehicles using a controller (e.g. Xbox controller). It works in singleplayer mode but it must be installed on the server for it to work in multiplayer. In the latter case, it's not necessary to have it on the client. In other words: If you want to use this in MP, you'll have to pester your local server admins (please don't) to make them install it.
Plugin.ClientModLoader
by: CringeLauncher
- 1.732k total downloads
- Latest version: 0.0.28
This plugin allows players to load client side mods when joining servers
Plugin.Codiiiy.SEHotasPlugin
by: Codiiiy
- 74 total downloads
- Latest version: 1.0.10
Package Description
Plugin.Corben-SpacedOut.SEHeadTracking
by: Corben
- 58 total downloads
- Latest version: 1.0.5
Package Description
Plugin.Bushfiend.InteriorTurretLoader
by: Bushy
- 24 total downloads
- Latest version: 1.0.2
This plugin adds terminal controls to Interior Turrets so you can reload one or multiple turrets directly from the terminal. Ammo magazines must be in your player inventory or in a cargo inventory on the same grid as the turrets.
Plugin.dj8552.Particle-Limit-Remover
by: DJ8552
- 37 total downloads
- Latest version: 1.0.2
Do "/plr" followed by an integer to change the limit.
Plugin.dawidmachon.se-sort-available-cargo
by: dawidmachon
- 1 total downloads
- Latest version: 1.0.0
Adds a Sort checkbox to the ship/station inventory terminal that reorders containers by remaining free cargo space (most-empty first).
Features:
- One-click Sort checkbox right in the inventory UI, next to Hide Empty
- Most-empty cargo containers rise to the top so you can find a place to drop items fast
- Hides itself on the character/suit filter (mirrors Hide Empty behavior)
- State remembered across sessions, enabled by default
- Optional setting to also sort the left (production) panel
Plugin.Garbius.WootingPlugin
by: Garbius
- 74 total downloads
- Latest version: 1.0.8
Adds support for analog control of the character, space ships, and rovers in singleplayer and multiplayer games. It also affects programmable blocks, where the values can be accessed through IMyShipController.MoveIndicator as normal but the values are much more analog. The controls can be set as usual in the game options.
There is an issue in the Wooting SDK that affects the arrow keys. When testing with a Wooting Two (the one with Flaretech switches), binding any movement action to the arrow keys would look right in the settings menu but it would be bound to the numpad in game. It will hopefully be fixed in a future version of the Wooting SDK.
There is also an issue with wheels and analog controls. The brakes and throttle are treated as digital (on/off), affecting the Wooting and other controllers alike. I have made another plugin, Analog Wheel Control (SEAnalogWheels), that addresses this issue until Keen fixes it.
Plugin.CometWorks.bugfixes
by: CometWorks
- 10 total downloads
- Latest version: 1.0.5
See the README on GitHub
Plugin.InvalidArgument3.TacticalFactionPing
by: Invalid
- 4 total downloads
- Latest version: 1.0.0
Client-only Pulsar plugin for private faction tactical pings.
Enter place mode with Shift+R (configurable): scroll distance (10m / Shift 100m / Ctrl 1km, max 100km), LMB confirm, RMB cancel. Or /fping <km> <name>.
Pings ride vanilla faction GPS chat, appear as local GPS markers (one per player),
with username-seeded or custom colors and a 5s cooldown.
Requires faction membership. All faction mates need the plugin to see pings.
Repo: https://github.com/InvalidArgument3/TacticalFactionPing
Plugin.dawidmachon.se-cargo-hud-overlay
by: dawidmachon
- 4 total downloads
- Latest version: 1.0.0
Displays a compact overlay on the HUD with the current cargo of the grid you are seated in (local grid only, no subgrids). Categories: ore, ingot, components, ammunition. Updates only when cargo changes. Hidden on foot, in spectator, and in minimal HUD.
Plugin.empireu.GridImpostors
by: empireu
- 4 total downloads
- Latest version: 1.0.0
Replaces distant grids with a simple model that costs nothing to render. This makes rendering distant grids basically free.
Meant for heavy combat in an SDX-like environment.
No stability guarantees. If you have issues, report them to me.
To start, set a distance that makes the visual impact acceptable. P.S. if you zoom into the grid, it will get reverted, so don't get confused by that. WC-locked grids are also reverted.
Plugin.dawidmachon.se-ore-to-auto-gps
by: dawidmachon
- 10 total downloads
- Latest version: 1.0.1
Ore to Auto Gps turns ore your ore detector has already detected into GPS waypoints - created only when you press your mark key (default Alt+L, rebindable in the plugin settings). Nothing is ever marked automatically, so ore cannot be marked while AFK. Each keypress creates at most a configurable number of NEW markers (default 5, max 5; 0 = no limit) - the most recent deposits; updating markers that already exist is not limited. It is legit: it ONLY ever marks ore the detector has already found; it never reveals ore you have not detected.
To give each waypoint an approximate size and proper center, it measures the already-detected deposits with a background voxel read (anything the detector did not find is discarded). Size info stays at vanilla's information level: rough estimates computed from a BASELINE yield per ore (all ice is sized as regular ice, for example), because the ore detector does not expose which voxel variant (dense ice vs ice) a deposit is.
Features:
- Player-interaction gate - press your mark key (default Alt+L, rebindable) to mark deposits detected since the last press; no keypress, no markers. Bounded per press: at most N new markers (default 5, max 5; 0 = no limit), the most recent ones - updates of existing markers are not limited.
- Connected-component grouping: one deposit = one marker at its true center with the real total size, no matter how wide it is.
- Size tier in the name (<mineral> <A|P> <tier> <kg>, e.g. "Ore - Gold A Titanic 22.5M"; A=asteroid, P=planet; tiers Atom/Compact/Expand/Giant/Huge/Immense/Mammoth/Titanic) plus an approximate yield in kg using the baseline yield per ore (variant-agnostic, like the detector's own information). Optional display calibration multiplier (default 1.0) scales the shown kg/tier to servers with server-side harvest multipliers - the underlying estimate stays vanilla-baseline.
- Field markers: scattered tiny deposits within a radius share one marker to avoid clutter.
- Per-ore toggles, distinct color per ore, smart cross-scan de-duplication.
- Configurable GPS name prefix (default "Ore - ") so all auto-added waypoints group together in the GPS list for bulk manage/delete and GPS grouping plugins.
- Runs on a background thread (never freezes the game). Works on dedicated servers (client-side).
Report bugs via GitHub issues.
Plugin.dawidmachon.se-welder-paint
by: dawidmachon
- 4 total downloads
- Latest version: 1.0.0
Repaint blocks by aiming your welder at them and pressing the left mouse button - no need to hold a block in hand and touch its sides with the ghost, which is tedious for small or decorative blocks.
Pick a color or skin in the normal color picker (P) as usual, toggle paint mode with a configurable keybind (default O), aim, click. Hold the left mouse button to paint continuously.
Targeting mirrors the welder's own highlight, so visually small blocks that own a whole cube cell (corner floor lamps, wall pictures) can be painted directly or aimed past to paint the floor/wall behind them.
Uses the exact same server-validated paint request as vanilla block painting, so multiplayer ownership rules apply unchanged. Optional debug network logging for diagnostics.