Plugin.klightspeed.FixMissingTreesPlugin
by: Ben Peddell
- 231 total downloads
- Latest version: 1.0.5
This plugin fixes the client-side issue in https://support.keenswh.com/spaceengineers/pc/topic/44535-client-side-environment-item-e-g-tree-lod-issue
This was caused by the function populating environment items incorrectly removing the number of items that had already been spawned
from the number of items considered for the target LOD.
i.e. if there were 39 items spawned and the target LOD should consider 107 items, it was only considering 68 items
Plugin.Casimir255.SeamlessClient
by: Casimir
- 469 total downloads
- Latest version: 2.0.7
This plugin allows seamless transfers between Nexus enabled servers. Some mods or plugins may not play nice with switching between servers. Be cautious when using!
Plugin.civicwar.se-direct-connect
by: Civicwar
- 80 total downloads
- Latest version: 1.0.5
This plugins enables you to direct connect to SE servers without needing to
go through the server list.
Check you config file for the server list.
Plugin.FerrenF.BreathControl
by: Ferren
- 129 total downloads
- Latest version: 1.0.6
Disables or adjusts the sound of heavy breathing by the engineer while in realistic mode.
Plugin.KerboNerd.ConveyorHelper
by: LYNX
- 1 total downloads
- Latest version: 1.0.0
Client-only placement helper for conveyor ports.
While you are placing a block, Conveyor Helper draws thick cyan markers on every conveyor port of the ghost, pointing outward so you can see how the block will connect before you confirm.
Works with vanilla conveyors and modded ones (including AQD armored T/X/corner pieces) by reading the block's conveyor dummies - no per-mod setup.
Toggle on/off with NumPad * (configurable in the plugin settings). Visuals only; does not change placement rules or conveyor behavior.
Plugin.Garbius.HydrogenEngineSound
by: Garbius
- 242 total downloads
- Latest version: 1.0.4
Makes the engine sound pitch and volume change depending on load, making the engine "rev". This effect goes really well with hydrogen powered ground vehicles but can also serve as an indicator to quickly gauge the load on the power systems of ships and bases.
Plugin.dj8552.Store-GUI-Fix
by: DJ8552
- 115 total downloads
- Latest version: 1.0.5
Package Description
Plugin.InfernoSuperNova.SE-TargetCamera
by: DeltaWing
- 404 total downloads
- Latest version: 1.0.13
Compatible with both vanilla and WeaponCore. Obeys targeting rules of both systems.
FOV is automatically adjusted to enclose the target. Scale and position can both be configured, as well as an optional minimum distance to cease drawing the camera.
To use, simply select a target using either targeting methods.
Plugin.Garbius.SEAnalogWheels
by: Garbius
- 32 total downloads
- Latest version: 1.0.4
This plugin allows analog control of the brakes and throttle for wheeled vehicles using a controller (e.g. Xbox controller). It works in singleplayer mode but it must be installed on the server for it to work in multiplayer. In the latter case, it's not necessary to have it on the client. In other words: If you want to use this in MP, you'll have to pester your local server admins (please don't) to make them install it.
Plugin.ClientModLoader
by: CringeLauncher
- 1.664k total downloads
- Latest version: 0.0.28
This plugin allows players to load client side mods when joining servers
Plugin.Codiiiy.SEHotasPlugin
by: Codiiiy
- 56 total downloads
- Latest version: 1.0.7
Package Description
Plugin.Corben-SpacedOut.SEHeadTracking
by: Corben
- 48 total downloads
- Latest version: 1.0.5
Package Description
Plugin.Bushfiend.InteriorTurretLoader
by: Bushy
- 17 total downloads
- Latest version: 1.0.2
This plugin adds terminal controls to Interior Turrets so you can reload one or multiple turrets directly from the terminal. Ammo magazines must be in your player inventory or in a cargo inventory on the same grid as the turrets.
Plugin.dj8552.Particle-Limit-Remover
by: DJ8552
- 31 total downloads
- Latest version: 1.0.2
Do "/plr" followed by an integer to change the limit.
Plugin.Garbius.WootingPlugin
by: Garbius
- 61 total downloads
- Latest version: 1.0.7
Adds support for analog control of the character, space ships, and rovers in singleplayer and multiplayer games. It also affects programmable blocks, where the values can be accessed through IMyShipController.MoveIndicator as normal but the values are much more analog. The controls can be set as usual in the game options.
There is an issue in the Wooting SDK that affects the arrow keys. When testing with a Wooting Two (the one with Flaretech switches), binding any movement action to the arrow keys would look right in the settings menu but it would be bound to the numpad in game. It will hopefully be fixed in a future version of the Wooting SDK.
There is also an issue with wheels and analog controls. The brakes and throttle are treated as digital (on/off), affecting the Wooting and other controllers alike. I have made another plugin, Analog Wheel Control (SEAnalogWheels), that addresses this issue until Keen fixes it.
Plugin.InvalidArgument3.TacticalFactionPing
by: Invalid
- 1 total downloads
- Latest version: 1.0.0
Client-only Pulsar plugin for private faction tactical pings.
Enter place mode with Shift+R (configurable): scroll distance (10m / Shift 100m / Ctrl 1km, max 100km), LMB confirm, RMB cancel. Or /fping <km> <name>.
Pings ride vanilla faction GPS chat, appear as local GPS markers (one per player),
with username-seeded or custom colors and a 5s cooldown.
Requires faction membership. All faction mates need the plugin to see pings.
Repo: https://github.com/InvalidArgument3/TacticalFactionPing
Plugin.empireu.GridImpostors
by: empireu
- 1 total downloads
- Latest version: 1.0.0
Replaces distant grids with a simple model that costs nothing to render. This makes rendering distant grids basically free.
Meant for heavy combat in an SDX-like environment.
No stability guarantees. If you have issues, report them to me.
To start, set a distance that makes the visual impact acceptable. P.S. if you zoom into the grid, it will get reverted, so don't get confused by that. WC-locked grids are also reverted.
Plugin.dawidmachon.se-welder-paint
by: dawidmachon
- 1 total downloads
- Latest version: 1.0.0
Repaint blocks by aiming your welder at them and pressing the left mouse button - no need to hold a block in hand and touch its sides with the ghost, which is tedious for small or decorative blocks.
Pick a color or skin in the normal color picker (P) as usual, toggle paint mode with a configurable keybind (default O), aim, click. Hold the left mouse button to paint continuously.
Targeting mirrors the welder's own highlight, so visually small blocks that own a whole cube cell (corner floor lamps, wall pictures) can be painted directly or aimed past to paint the floor/wall behind them.
Uses the exact same server-validated paint request as vanilla block painting, so multiplayer ownership rules apply unchanged. Optional debug network logging for diagnostics.
Plugin.dawidmachon.se-ore-to-auto-gps
by: dawidmachon
- 2 total downloads
- Latest version: 1.0.0
Ore to Auto Gps automatically turns ore your ore detector detects into GPS waypoints - no keybind needed. It is legit: it ONLY ever marks ore the detector has already found; it never reveals ore you have not detected.
To give each waypoint an approximate size and proper center, it measures the already-detected deposits with a background voxel read (anything the detector did not find is discarded). The sizing scan auto-expands to your ore detector's maximum range, so whatever tier of detector you use gets covered.
Features:
- Fully automatic - markers appear as your detector scans (works while remote-controlling drones, since the drone's detector does the detecting).
- Connected-component grouping: one deposit = one marker at its true center with the real total size, no matter how wide it is.
- Size bands (Trace/Small/Medium/Large/Huge, Huge >= 5,000,000 kg of ore) plus the potential yield in kg: ore kg and ingot kg @100% (default refinery, no yield upgrades).
- Field markers: scattered tiny deposits within a radius share one marker to avoid clutter.
- Per-ore toggles, distinct color per ore, smart cross-scan de-duplication.
- Runs on a background thread (never freezes the game). Works on dedicated servers (client-side).
Report bugs via GitHub issues.